There’s a new species of buyer in town, one which prefers to spend a good chunk of time online before visiting the store. What if businesses could seal the deal there and then, on their customer’s digital device? No more restless nail-biting wondering if they will drop by the shop. No more dependence on the skills of the store team to sway the mood. No more danger of running out of stock. 3D and augmented reality (AR) in retail is turning that utopia into reality for businesses - one memorably immersive experience at a time. And both buyer and seller are in love with what’s unfolding.
Retailers are adventurous by nature, but have long been restricted to traditional marketing mediums and outreach channels like print (newspaper and magazines), in-store ambience and outdoor advertising. 3D and AR allows for an easy and interactive way of immersing customers in the product universe, bridging the digital-physical divide.
“Augmented reality is changing the way we shop… and transforming how businesses tell their stories and sell their products.” - Jeremi Gorman, Snap’s Chief Business Officer.
The technology offers retail brands and customer experience custodians an innovative, personalized and memorable way of engaging with prospects and building enriching relationships with patrons. 3D and AR represents an unprecedented opportunity for retail businesses to seize the initiative at key steps of the buyer journey – be it creative marketing messaging, highly dynamic demos and presentations, or mining user data and feedback. For now, 3D and AR is by far the best option a retailer has to cut through the avalanche of nearly 10,000 ads which an average customer is exposed to every day, or prevent users from tuning out during the commercial break.
Snap (formerly Snapchat) has found that it is shopping that is the number one reason consumers use augmented reality. The company also reports that across industries, AR features like virtual trials and try-ons were driving prospects to purchase. The Harvard Business Review suggests that incorporating 3D and AR in retail can boost purchase probability by 19.8%. In addition, research co-authored by the Publicis Media found that 80% of shoppers would be more confident in buying if there was an AR component present somewhere in the journey.
On average, AR users spend nearly $1,000 more than non-AR users. 70% of consumers trust 3D and AR tech to deliver them benefits that are unique, and 65% of visitors are more likely to place an order after engaging with a product in augmented reality. Furthermore, 93% of Snapchatters – which is popular with the emerging Gen Z market – are keen to use augmented reality for their shopping experiences.
When beauty brand Ulta got onboard Snap’s AR enhanced e-commerce platform, it reported $6 million in incremental purchases, and over 30 million product try-ons within the first 2 weeks. When Gunners Kennels let their customers digitally visualize how their in-store products will actually look like at home, the brand experienced a 40% hike in order conversion rate. Cosmetics brand MAC had similar results; 1.3 million try-ons at a cost of 0.31 cents per product trial, with a ninefold rise in purchase intent and a seventeen fold spike in actual purchases. No wonder Snap has officially upgraded its shopping experience with 3D and AR.
Given these figures, it is no surprise then that overall market for augmented reality, virtual reality (VR), and mixed reality (MR) is expected to rise to USD 250bn+ by 2028, with revenue for AR alone slated to hit $340bn.
“We’re entering into this phase where we get to experience these products, on our face, in our home, in our environment, on our body, in these ways that actually bring us kind of full circle back to the experience we used to have when we would go visit stores in person. Except now it’s so much better, because instead of seeing that couch in a showroom, you can actually see it in your living room, where it's going to end up." - Russ Maschmeyer, Spatial Commers, Shopify
As retailers integrate 3D and augmented reality tech aggressively into their go-to-market plans, newer and interesting use cases keep emerging. The most notable of these are experiential marketing, digital stores, spatial visualization and display, product re-configuration, virtual trails, real estate optimization and user data leverage. But what exactly is driving demand? A close scrutiny reveals a number of forces shaping the evolution of 3D and AR;
While all of the above play a role in the steady AR-ification of the retail sector, the biggest push is coming from the technology itself. That’s because 3D and AR facilitates a number of things which shoppers (and sellers) have always dreamed about;
Buyers are relishing the ability to examine and understand products from never-before angles. For example, a mother might want to check out nutritional information before buying an item of food, or a child may wish to demo a toy before taking it home. From the seller’s side, demand intent analysis allows companies to minimize overstocking and optimize warehouse spend as well.
From plucking items from e-commerce websites and placing them virtually in actual environments, to envisioning how closely a brand fits one’s own lifestyle, 3D and AR tech takes ‘try before you buy’ to a whole new level. For manufacturers of large and heavy items in particular, where in-person demos are often difficult to pull off, this is of great benefit.
For shoppers, this translates to a lean and optimized acquisition process with a high level of satisfaction. For retail brands and manufacturers on the other hand, a 3D and AR approach not only makes sales figures look good while building brands that command loyalty, it also reigns in fiscal losses with fewer product returns. Return rates in e-commerce can climb as high as 20%, and in 2021, American shoppers alone returned goods worth $761bn. A sound 3D and AR implementation can counter that.
Businesses that have already taken the 3D and augmented reality in retail trend seriously have already tasted results and stolen a march over rivals. For the rest of the retail community, the stats that more than half of festive shoppers are more likely to interact with products when there’s augmented reality involved in retail, should provide sufficient incentive to add 3D and AR to their retail experience.
3D and AR allows for an easy and interactive way of immersing customers in the product universe, bridging the physical-digital gap
Half of festive shoppers are more likely to interact with products when there’s augmented reality involved